![]() She has a couple of encounters outside of her quest as mentioned above and some extra conversation if you bring her with you when addressing Hylea, but that's about it. Pallegina's ending is determined by which way she goes with her quest and whether the ending you choose creates a weak or strong Dyrwood. He has some banter and short conversations with no particular triggers as far as I know, but they're purely flavor and don't have any impact on endings. Hirávias's ending is entirely dependent on the answers you give him during his quest. As with Kana, the stance you take on her conversations affects her ending, though what you say at the end weighs the most. She also has a number of conversations on rest while she's in the party, first when she joins and one extra for each checkpoint on her quest path. Sagani will have an extra conversation with you the first time you interact with a spirit while she's in your party. ![]() Sum total of the opinions you push in these conversations affects his ending. Kana's stuff is mostly tied to his quest, but you get to have a few extra conversations with him if he's in your party when you see particularly twisted animancy/Engwithan things (Sanitarium in particular). Depending on what you do, her attitude towards ending choices and certain other things in the game will also change. Her outcome depends on what you choose to do based on what you learn about her and how you respond to her final request. The progression is easier than durance since each time a new event with her is ready to fire, you'll get a note in your quest log telling you that she'll probably say more later. She's the one party member who can permanently disappear (outside of outright telling her or Durance to get lost) so it pays to explore her conversation tree in full if you're not a Cipher. Extra conversation if she's with you when you address Hylea in the council of stars. She's also capable of helping you resolve the last part of Éder's personal quest and reach a more positive ending for a certain quest in Dyrford if she's in your party. Tends to resolve itself naturally if you exhaust all the conversation options with her and keep her along. Grieving Mother's quest requires setting specific triggers in conversation with her then resting with her in the party. Definitely a pain to clear if he's not a main party member. You will also need to discover some things in conversation with him to finish the quest. Since his quest is progressed by taking rests with him and talking through key topics, he's good to keep along. Generally, speaking, he's a good one to keep along if you want his full content.ĭurance has significant interjections in the Cinders of Faith and Council of Stars quest (the latter when addressing team Galawain). The decision you push him to determines his ending, though if you didn't trigger the conversation he will still make that decision based on which way you swayed him in the conversations you did have. You may be able to trigger it by talking to the sisters again while he is in your party but I haven't confirmed that. To the best of my knowledge, the last one will not trigger on its own if he wasn't in your party at the time and it's the big one where you can finally push him to take a stand one way or the other regarding his.personal problem. He has an interjection after Never Far From the Queen that starts his personal Two-sided quest, another one after the end of act 2 (you can get the same dialogue by talking with him at the stronghold, but not the same ambiance) and there's another one if he's with you when you go to Twin Elms and start the Council of Stars quest, provided that you already completed his Two-Sided quest. Edited by qweqweĪloth has a few extra things to say for keeping him with you. I don't know if Aloth, Kana and Sagani have anything else to say after you "jump in the pit" (You'll know what I'm talking about when you reach this part) because I didn't take them there. Take her to the Council of Stars after the tasks are completed.īasically you finish their sidequests and talk to them to hear their opinion, but some companions have these extras to complement their stories. Take her to the Council of Stars after the tasks are completed. Take her to Defiance Bay's First Fires for another extra. Take her through Stormwell Gorge, post-Act 2, for an extra. Take him to the Council of Stars after the tasks are completed, pray to a certain deity before finishing his sidequest. ![]() I believe that most unlocks are either level-based or main quest-related. Make sure to rest in Camps or inside Caed Nua's inn. You'll have to unlock his interactions along the game. For an extra, talk to him right before the last area of the game, pre-final boss.
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